Theft
Last Updated (Friday, 08 August 2008 13:39)Written by Chris FantasticWednesday, 30 July 2008 23:36
I made up this game with a friend/patron, Jon Scott. We've only played head-to-head but I would imagine that more could play without issue.
You will need:
- Standard deck of cards minus 2-4 inclusive
- 2 dice
Shuffle the deck and place the stack face-down on the bar. Decide who goes first by rolling one die each. High roll may go first.
First player flips the top card over in front of the pile. He has three (3) rolls of the dice to match the card flipped. He may keep any or none of the dice on each roll. Numbers must match. Any face card may be captured with an eleven (11) or twelve (12) dice score. All face cards are worth 15 points. Aces are worth 20 but may only be captured by rolling 'snake eyes' (2 aces) or 'box cars' (2 sixes).
Captured cards are placed face up near the player and grouped by number.
Player continues to flip cards from the deck until he forfeits his turn by not capturing the upturned card. The Second player then has the option to attempt to capture the already upturned card or pass on it and overturn another from the deck.
When a captured card matches a card or set of cards (by number) in the opponents hand, all of those cards are stolen– handed over to the player capturing the card from the deck. Cards or sets may change hands until the fourth of the set is captured and the set is locked.
Play through the deck once. There will likely be a mass of uncaptured cards, disregard them. Tally points by face value. Numbers worth themselves, face cards worth 15, Aces worth 20. High score wins.



